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345 lines
11 KiB
345 lines
11 KiB
/*!
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* Waves v0.6.5
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* http://fian.my.id/Waves
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*
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* Copyright 2014 Alfiana E. Sibuea and other contributors
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* Released under the MIT license
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* https://github.com/fians/Waves/blob/master/LICENSE
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*/
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; (function (window, factory) {
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"use strict";
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// AMD. Register as an anonymous module. Wrap in function so we have access
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// to root via `this`.
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if (typeof define === "function" && define.amd) {
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define([], function () {
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return factory.apply(window);
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});
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}
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// Node. Does not work with strict CommonJS, but only CommonJS-like
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// environments that support module.exports, like Node.
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else if (typeof exports === "object") {
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module.exports = factory.call(window);
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}
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// Browser globals.
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else {
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window.Waves = factory.call(window);
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}
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})(typeof global === "object" ? global : this, function () {
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"use strict";
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var Waves = Waves || {};
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var $$ = document.querySelectorAll.bind(document);
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// Find exact position of element
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function isWindow(obj) {
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return obj !== null && obj === obj.window;
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}
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function getWindow(elem) {
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return isWindow(elem) ? elem : elem.nodeType === 9 && elem.defaultView;
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}
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function offset(elem) {
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var docElem, win,
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box = { top: 0, left: 0 },
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doc = elem && elem.ownerDocument;
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docElem = doc.documentElement;
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if (typeof elem.getBoundingClientRect !== typeof undefined) {
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box = elem.getBoundingClientRect();
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}
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win = getWindow(doc);
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return {
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top: box.top + win.pageYOffset - docElem.clientTop,
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left: box.left + win.pageXOffset - docElem.clientLeft
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};
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}
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function convertStyle(obj) {
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var style = '';
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for (var a in obj) {
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if (obj.hasOwnProperty(a)) {
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style += (a + ':' + obj[a] + ';');
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}
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}
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return style;
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}
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var Effect = {
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// Effect delay
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duration: 750,
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show: function (e, element) {
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// Disable right click
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if (e.button === 2) {
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return false;
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}
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var el = element || this;
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// Create ripple
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var ripple = document.createElement('div');
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ripple.className = 'waves-ripple';
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el.appendChild(ripple);
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// Get click coordinate and element witdh
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var pos = offset(el);
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var relativeY = (e.pageY - pos.top);
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var relativeX = (e.pageX - pos.left);
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var scale = 'scale(' + ((el.clientWidth / 100) * 3) + ')';
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// Support for touch devices
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if ('touches' in e) {
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relativeY = (e.touches[0].pageY - pos.top);
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relativeX = (e.touches[0].pageX - pos.left);
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}
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// Attach data to element
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ripple.setAttribute('data-hold', Date.now());
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ripple.setAttribute('data-scale', scale);
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ripple.setAttribute('data-x', relativeX);
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ripple.setAttribute('data-y', relativeY);
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// Set ripple position
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var rippleStyle = {
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'top': relativeY + 'px',
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'left': relativeX + 'px'
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};
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ripple.className = ripple.className + ' waves-notransition';
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ripple.setAttribute('style', convertStyle(rippleStyle));
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ripple.className = ripple.className.replace('waves-notransition', '');
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// Scale the ripple
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rippleStyle['-webkit-transform'] = scale;
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rippleStyle['-moz-transform'] = scale;
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rippleStyle['-ms-transform'] = scale;
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rippleStyle['-o-transform'] = scale;
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rippleStyle.transform = scale;
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rippleStyle.opacity = '1';
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rippleStyle['-webkit-transition-duration'] = Effect.duration + 'ms';
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rippleStyle['-moz-transition-duration'] = Effect.duration + 'ms';
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rippleStyle['-o-transition-duration'] = Effect.duration + 'ms';
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rippleStyle['transition-duration'] = Effect.duration + 'ms';
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ripple.setAttribute('style', convertStyle(rippleStyle));
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},
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hide: function (e) {
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TouchHandler.touchup(e);
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var el = this;
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var width = el.clientWidth * 1.4;
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// Get first ripple
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var ripple = null;
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var ripples = el.getElementsByClassName('waves-ripple');
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if (ripples.length > 0) {
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ripple = ripples[ripples.length - 1];
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} else {
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return false;
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}
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var relativeX = ripple.getAttribute('data-x');
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var relativeY = ripple.getAttribute('data-y');
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var scale = ripple.getAttribute('data-scale');
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// Get delay beetween mousedown and mouse leave
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var diff = Date.now() - Number(ripple.getAttribute('data-hold'));
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var delay = 350 - diff;
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if (delay < 0) {
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delay = 0;
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}
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// Fade out ripple after delay
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setTimeout(function () {
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var style = {
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'top': relativeY + 'px',
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'left': relativeX + 'px',
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'opacity': '0',
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// Duration
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'-webkit-transition-duration': Effect.duration + 'ms',
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'-moz-transition-duration': Effect.duration + 'ms',
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'-o-transition-duration': Effect.duration + 'ms',
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'transition-duration': Effect.duration + 'ms',
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'-webkit-transform': scale,
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'-moz-transform': scale,
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'-ms-transform': scale,
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'-o-transform': scale,
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'transform': scale,
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};
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ripple.setAttribute('style', convertStyle(style));
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setTimeout(function () {
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try {
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el.removeChild(ripple);
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} catch (e) {
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return false;
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}
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}, Effect.duration);
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}, delay);
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},
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// Little hack to make <input> can perform waves effect
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wrapInput: function (elements) {
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for (var a = 0; a < elements.length; a++) {
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var el = elements[a];
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if (el.tagName.toLowerCase() === 'input') {
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var parent = el.parentNode;
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// If input already have parent just pass through
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if (parent.tagName.toLowerCase() === 'i' && parent.className.indexOf('waves-effect') !== -1) {
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continue;
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}
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// Put element class and style to the specified parent
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var wrapper = document.createElement('i');
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wrapper.className = el.className + ' waves-input-wrapper';
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var elementStyle = el.getAttribute('style');
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if (!elementStyle) {
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elementStyle = '';
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}
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wrapper.setAttribute('style', elementStyle);
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el.className = 'waves-button-input';
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el.removeAttribute('style');
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// Put element as child
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parent.replaceChild(wrapper, el);
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wrapper.appendChild(el);
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}
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}
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}
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};
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/**
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* Disable mousedown event for 500ms during and after touch
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*/
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var TouchHandler = {
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/* uses an integer rather than bool so there's no issues with
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* needing to clear timeouts if another touch event occurred
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* within the 500ms. Cannot mouseup between touchstart and
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* touchend, nor in the 500ms after touchend. */
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touches: 0,
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allowEvent: function (e) {
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var allow = true;
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if (e.type === 'touchstart') {
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TouchHandler.touches += 1; //push
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} else if (e.type === 'touchend' || e.type === 'touchcancel') {
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setTimeout(function () {
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if (TouchHandler.touches > 0) {
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TouchHandler.touches -= 1; //pop after 500ms
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}
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}, 500);
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} else if (e.type === 'mousedown' && TouchHandler.touches > 0) {
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allow = false;
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}
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return allow;
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},
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touchup: function (e) {
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TouchHandler.allowEvent(e);
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}
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};
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/**
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* Delegated click handler for .waves-effect element.
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* returns null when .waves-effect element not in "click tree"
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*/
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function getWavesEffectElement(e) {
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if (TouchHandler.allowEvent(e) === false) {
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return null;
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}
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var element = null;
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var target = e.target || e.srcElement;
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while (target.parentElement !== null) {
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if (!(target instanceof SVGElement) && target.className.indexOf('waves-effect') !== -1) {
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element = target;
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break;
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} else if (target.classList.contains('waves-effect')) {
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element = target;
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break;
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}
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target = target.parentElement;
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}
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return element;
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}
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/**
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* Bubble the click and show effect if .waves-effect elem was found
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*/
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function showEffect(e) {
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var element = getWavesEffectElement(e);
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if (element !== null) {
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Effect.show(e, element);
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if ('ontouchstart' in window) {
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element.addEventListener('touchend', Effect.hide, false);
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element.addEventListener('touchcancel', Effect.hide, false);
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}
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element.addEventListener('mouseup', Effect.hide, false);
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element.addEventListener('mouseleave', Effect.hide, false);
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}
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}
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Waves.displayEffect = function (options) {
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options = options || {};
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if ('duration' in options) {
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Effect.duration = options.duration;
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}
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//Wrap input inside <i> tag
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Effect.wrapInput($$('.waves-effect'));
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if ('ontouchstart' in window) {
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document.body.addEventListener('touchstart', showEffect, false);
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}
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document.body.addEventListener('mousedown', showEffect, false);
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};
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/**
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* Attach Waves to an input element (or any element which doesn't
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* bubble mouseup/mousedown events).
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* Intended to be used with dynamically loaded forms/inputs, or
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* where the user doesn't want a delegated click handler.
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*/
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Waves.attach = function (element) {
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//FUTURE: automatically add waves classes and allow users
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// to specify them with an options param? Eg. light/classic/button
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if (element.tagName.toLowerCase() === 'input') {
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Effect.wrapInput([element]);
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element = element.parentElement;
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}
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if ('ontouchstart' in window) {
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element.addEventListener('touchstart', showEffect, false);
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}
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element.addEventListener('mousedown', showEffect, false);
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};
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return Waves;
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});
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